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Thread: IGN Developer Interview - Warriors Legends of Troy

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    Default IGN Developer Interview - Warriors Legends of Troy

    Warriors Legends of Troy - IGN Developer Interview :
    Here are the sources and the full complete Developer Interview on IGN :
    1- http://uk.ps3.ign.com/articles/102/1029412p1.html
    2- http://uk.ps3.ign.com/articles/102/1029412p2.html


    And, here is the Interview:

    The Trojans and Greeks clash in a battle that will shake the earth.
    by IGN Staff

    US, September 29, 2009 - The last KOEI Canada game we spent some serious time with was Fatal Inertia EX for the PlayStation 3. Although not a perfect arcade racer, this futuristic title had some serious speed to it and a respectable suite of customization options. But next year, the developer is putting together something a little different. In keeping with KOEI tradition, KOEI Canada is developing a "tactical action" title called Warriors: Legends of Troy, a retelling of the legendary conflict between the Trojans and the Greeks.

    With two storylines, a roster that includes Hektor and Achilles, as well as four-player online play, Warriors: Legends of Troy looks to have a lot going on. We had the good fortune to snag an interview with Warriors: Legends of Troy Director Hiroshi Kadowaki and Game Designer Mike Bond. The two developers shed some light on the title for us and gave us more details regarding this upcoming tactical action affair.

    IGN: Thanks for taking the time to talk with us. Why don't you take a moment to introduce yourselves.
    Hiroshi Kadowaki: Thanks for giving us this opportunity. I'm Hiroshi Kadowaki, the director of Warriors: Legends of Troy and, with me, is Mike Bond, game designer on the project.
    Mike Bond: Thanks for giving us this chance to talk about the game.

    IGN: Give us Warriors: Legends of Troy in a nutshell.
    Mike Bond: Warriors: Legends of Troy lets the player experience the Trojan War from the point of view of several different heroes from both sides of the epic. Gamers will take a direct role in many of the battles and conflicts throughout the war's 10-year history, from its beginning to its tragic end.
    Hiroshi Kadowaki: As a larger-than-life hero, the player will fight their way through swarms of enemy soldiers to get to their objective. In any given mission, the player can take one of many different paths towards an objective, each with its own dangers and advantages. Stealth, surprise attacks, and direct assaults are all valid ways in dealing with a unit of enemy soldiers.

    IGN: What was it about the Trojan mythology that you enjoyed so much that you wanted to create a game about it?
    Mike Bond: Homer's Iliad is one of the oldest and greatest epics in western culture and it's about time that gamers throughout the world got a chance to play as Achilles, Hector or any of the other famous warriors from the myths. There is a very large variety of themes and character stories inside the backdrop of the war.
    Hiroshi Kadowaki: There are also many very impactful moments in the myths aside from what's in the Iliad.
    Mike Bond: That's true. There is a very large amount of resource material for these myths and it's been very interesting going through them and selecting the most ideal pieces for our game. The shear variety of character personalities and subplots provide an extremely rich source of material for the game.

    IGN: From the trailer, Warriors: Legends of Troy has a much darker and more brooding look than KOEI's other games. What can we expect to see in terms of visual style in the game?
    Mike Bond: Well, the overall nature of the story is quite dark so that will definitely come through in the game's visuals. However, much of the war takes place under the bright glare and intense heat of the midday sun, where hundreds of soldiers suffered through searing heat and exhausting conditions even before either side had a chance to face actual combat.
    Hiroshi Kadowaki: Seriously though, the visuals of this game will certainly be more down-to-earth and gritty than what gamers are used to seeing from us. Blood, dirt, and sweat are all part of creating the proper atmosphere for this game.
    Mike Bond: We've also gone to great lengths to research the world of the Late Bronze Age Aegean. In an attempt to add authenticity to our game world, we went on research expeditions to archeological sites in both Turkey and Greece. The locations that the player will see in the game are inspired by actual landscapes from around the region and within the vicinity of excavation sites believed to be Troy. In the game, certain landmarks will be situated where some modern academics believe the events of the Trojan War may have taken place.

    IGN: It sounds like an epic story will play a huge part in the experience. Tell us about the narrative of Warriors and how it's integrated into the gameplay.
    Mike Bond: The framing narrative of the game takes the form of oral tradition -- a traveling bard who is telling the story of the war to an audience around a campfire. As he begins each tale, the player is taken into the actual game world to take control of the focal character for that mission. During gameplay, the story unfolds through the player's interactions and conversations with other characters.

    IGN: Describe the gameplay mechanics to us. How does Warriors: Legends of Troy feel?
    Hiroshi Kadowaki: The player takes control of their hero from a third-person perspective and must make use of every weapon at their disposal to smash through hordes of enemy troops and accomplish their objectives. Characters also aren't limited to using only their sword to attack and their shield to block. They will be able to smash opponents with their shield, as well as pickup and throw javelins, boulders, and even other soldiers.
    Mike Bond: As Homer often says in the Iliad, the heroes of the Trojan War were so strong that they could accomplish things that "no three men today could achieve." This sentiment is dramatically apparent in the gameplay, as the player can take on many enemies at the same time. But players shouldn't make the mistake of rushing headfirst into a heavily armored phalanx. They will need to consider their plan of attack if they want to survive the encounter.

    IGN: What are the main differences between playing as the Trojans and playing as the Greeks?
    Mike Bond: The perspective on the story will change depending on which side you're playing. Imagine how the survivors from each side of the war would tell the story differently. In our story, the Trojans believe they are defending the love between Paris and Helen from the savage Greeks. On the other hand, the Greeks believe they are rescuing Helen from her kidnappers and returning her to her rightful husband.
    Hiroshi Kadowaki: Each character in the game has his or her own fighting style, personality, and perspective on the war as well. So, playing as the Greek heroes will give you an inherently unique experience compared to playing as the Trojans.
    Mike Bond: And, it's important to point out that players won't just be experiencing exactly the same events from both sides of the story. They will also see different pieces of the 10-year war that the other side won't experience.

    IGN: What sort of multiplayer functionality will be included?
    Hiroshi Kadowaki: We are planning to support online competitive and co-operative play for up to four people. But we can't say much more than that.

    IGN: We've heard that Legends of Troy will feature "mythological elements." Can you give us more details about that?
    Mike Bond: As in the source material, the gods will play a key role in the main events in the story. So, yes, there will be elements of the supernatural in the game. However, we plan to present these elements in the same way that the ancient Greeks present them in their myths. What I mean by that is that when a hero encounters a god or supernatural beast, they are astounded and terrified. It isn't an everyday occurrence. Centaurs and hydras aren't just running around on the battlefield everywhere you go. [Laughs]

    IGN: What is the approximate total play time for Legends of Troy? Will it be a longer affair or a short-and-sweet number?
    Hiroshi Kadowaki: I don't think I could say that the game is either especially long or unusually short. Players can expect a fairly substantial play time to get through both campaigns. And, what's more, players won't be able to unlock everything their first time through the game so there should be significant replay value, especially with online multiplayer.

    IGN: Why should gamers be excited about Warriors: Legends of Troy?
    Hiroshi Kadowaki: With Warriors: Legends of Troy, we're setting out to deliver an engrossing story, heart-pounding combat action and a high level of exhilaration.
    Mike Bond: Absolutely! We think this game not only offers a great combination of story, action, and strategy but also offers a somewhat unique take on Greek myth. We're making every effort to be faithful to the source material and to the time period.

    IGN: Thanks so much for your time.
    Hiroshi Kadowaki: Thank you.
    Mike Bond: Thanks.


    source:
    http://uk.ps3.ign.com/articles/102/1029412p1.html




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    Last edited by Andreas-andi; 30-09-09 at 12:59 AM.

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