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Thread: Dynasty Warriors 6 Empires Discussion Thread

  1. #101
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    So,5 new stages have been confirmed in a new scan. Ling Ling,Jin Yang,Xi Liang,Jiao Zhi and Bei Hai. Looks interesting,although they're a bit small. So,with Yong An and Nan Zhong,we have 7 new stages for Empires.

  2. #102
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    Quote Originally Posted by Lord Tsao Pi View Post
    its a shame that they brought back meng huo i never did like him and i hope they dont bring bk any of the others, they where cut from dynasty warriors 6 becuase they where rubbish so dont bring them back koei just leave them buried and move on.


    i do however hope that dynasty warriors 6 has much more and way better tactics cards than dw5 empires
    thats yur opinion though mate. they were actualy quite an important part of the DW series. also the story of how they were beaten is funny. they might well be better in this new game (i hope so anyway) the fact he was slow was all that bugged me to be honest

    bit late to post that reply but i had to say it.

    anyway i think this should be really interesting. some new tactic cards would be cool, for instance imagine being able to set off a rockslide at any point as long as there is a cliff to set it from. so like when you choose the tactic card you choose where to set it from ob the map (sort of like the airstrike on the COD series)
    Last edited by ebil shrimp; 15-04-09 at 09:43 AM.
    i dont lie, i bend the truth

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  3. #103
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    Quote Originally Posted by Cao Cao View Post
    So,5 new stages have been confirmed in a new scan. Ling Ling,Jin Yang,Xi Liang,Jiao Zhi and Bei Hai. Looks interesting,although they're a bit small. So,with Yong An and Nan Zhong,we have 7 new stages for Empires.
    Really? Even more maps to play on then in DW6 itself? That is so freaking awesome, I like the sound of this even more now! ^^

  4. #104
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    i think the new maps should be interesting and hopefully they have some interestingtactic opportunities or something on them.

    man i really am looking forward to this game release!
    i dont lie, i bend the truth

    the only unchangeable thing is that things change.

    http://www.thegamehomepage.com/stupidity/0.gif

  5. #105
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    Quote Originally Posted by Fayt View Post
    Really? Even more maps to play on then in DW6 itself? That is so freaking awesome, I like the sound of this even more now! ^^
    Yeah,and I've seen all of the DW6 Special maps in there,too,except Ru Xu Kou and Jie Ting,I think. (but they might be in anyway.)

    Oh,and here's the scan.
    http://koeiwarriors.co.uk/images/mag...6e/dw6e-31.jpg

    The five stages are in the middle.

  6. #106
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    That's cool.

  7. #107
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    Quote Originally Posted by zhenzhou View Post
    I also enjoy the customizing an strategizing. It just adds to the whole "empire" thing. Im hoping that gameplay will be a little simpler than the original DW6. But I seriously cant wait to make my own characters!
    wait, what?
    I'm confused now. how was DW6's game play complex?
    more significantly, you want an empires game that's SIMPLER than the normal game? isn't the entire point greater complexity? [admittedly, of a different type]

    i like 6's gameplay a lot, and love empires games
    there is very little more awesome than SSX's Special + Musou. in ...umm... [what's that siege one in her campaign?...] i went around the left side, straight into the main camp, on my own, and tore it apart that way.

    and it didn't even feel cheap! well... maybe a little, but the awesome totally outweighed that.

    can't wait for this game! ... so many custom characters of mine are going to end up with that bow... it's just awesome

    anyway, I've not really been keeping up with the news [anyone else get koei news letters in their e-mail with nothing but the date in them?] but more maps are always good, especially if there are a lot of tactical options.

    surprising bases is always fun!

    ok... long ramble about not much other than that DW6 is shiny and empires should be better, but meh *shrugs* deal. i don't talk here often anyway

    edit: and i remembered what the heck i was on about to start with: honestly, the 6 controls are a Lot simpler than the previous ones in most ways. i mean, you gotta remember more buttons, but there's no longer the annoying issue of 'whoops, i just used the stabby attack rather than the sweepy one because the button didn't release properly and now I'm dead'. i could see a complaint that it'd been dumbed down, the fighting on normal doesn't actually require any skill at all... the tactical considerations about What you should be doing, where, when, when to use specials, etc etc, though, are a lot better than before. combining that with the ability to knock the generic guys around like so much powdered snow, and, well... that's what i really want in a game of this nature Anyway Empires stratagy stuff just makes it better.

    oh, and forgive me if this has been mentioned somewhere, but i DO hope they decouple strategic AI difficulty from tactical AI difficulty from enemy combat strength. ... in 4, and [to a much lesser extent] 5 and sw2 empires, turning the difficulty up enough to get a challenge out of the strategic AI for me... tended to render rulers neigh-invulnerable. and definatly past my ability to beat in combat :S i could out maneuver them easy enough... it was actually stabbing them in the face that tended not to work. [seriously, dieing against the general when he's the last enemy left, and that counting as a loss? sucks.]

    on a completely different note, what's up with emoticons counting as images? I'll admit i have a tendency to use the things as punctuation, and that an actual image limit makes sense, but still... that one confuses and annoys. oh well. guess i'll deal.

    i fail at not rambling. heh.
    Last edited by Chargone; 28-04-09 at 02:01 PM.

  8. #108
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    Empires is a game for people who always wanted more power in the strategies used etc.

    I love the Empires games. This one is at end of June, which is good, because I can buy it and spend the summer holidays playing it!

    I like how Meng Hou's back, and muscular, not overwieght!

    I love how the characters have there DW6: Special movesets, meaning I was denied Special but can still use the new weapons etc.

  9. #109
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    Thumbs up update info

    copied off the site




    Dynasty Warriors 6: Empires follows tradition of allowing the series to reveal it's more strategic and customizable approach through tactics and creating your own unique warriors in order to unite ancient China.

    It starts with the opening that pretty much sums the game up very clearly of what's to come. The most honest opening yet. You'll witness the Kingdom of Wu's Zhou Yu showing you all the phases. From being a simple ronin scouring the land, to becoming an officer, then controlling China as a Lord. Within these few minutes you will see Zhou Yu plan ahead, go into battle with some companions and even bow before Sun Ce, as you would normally expect him to if you've any knowledge of Dynasty Warriors and his relationships. This is indeed the game in a nutshell.

    Now about the actual gameplay. The Empires series is known for you starting off with a little part of China, often known as ''The Land.'' What you can do from here is choose at your own free will of what you make of it all, you can decide to attack certain nearby places, or even need be, defend your cities from a localized sweep. Though as an important factor of the Empires series, buying tactics and recruiting characters can be done during these stages of events. So once all that is done, you go into battle and brawl your way through to the enemy commander within a time limit without you or your commander being killed. Do this for over a course of many hours through thick and thin and you'll find yourself uniting the land under your banner, or your Rulers that's. In this main mode before you really get going, a fictional option letting you play more your way, or the historical option where you can follow and perhaps alter time-lines of The Three Kingdoms period of China.

    Worth noting now is that for the first time you're able to play as a Vagrant (ronin) and earn your keep that way. Basically you will have much less control of where to attack and the course of action to be given. You will literally be freely fighting for the AI commander's turn of events. Otherwise there's the Officer and the Ruler status, the former will gain submissions from who you're working for every few months, enough to keep you occupied and feeling that being a part of is vital to controlling everything. Now as a Ruler, you have all the control you could want, such as using the tactics from purchasing and collecting character cards known and found throughout the two games before, 4 Empires & 5 Empires, plus more for the taking. Of course, hiring, attacking and defending should always be top priorities too. So really, the three above are different grades ranging from little control to lots of control over the battlefields.

    CAW, also known as create-a-warrior in the series, is back. This time it's very large on customization that you won't know what to do next or what kind of body clothing you will collect after buying or finding them through missions. And do not fret, 100 places are set for you to fill in, so no need to delete in order to make room. Though unfortunately, the amount of characters used for creating a name has not changed. Plus this isn't it for CAW, not only can you change a body shape of your heroic or joke character, 6 Empires allows you to change a person's shape face and even go from a deep voice to a high pitched. So yes, you will certainly have plenty to do and spend time on with CAW, it's expansive.

    Now in terms of the modes and what's new to the series or based upon the latest installment, Dynasty Warriors 6. First off, for those who've played DW6 would be aware that it for the first time, gave it a makeover with the new Renbu system. That has returned. But, in a slightly different fashion. Now you will need to buy a grid from the shop for each Kingdom which will unlock the Renbu system for that entire Kingdom.

    Moving on, those who missed out on the PS2 version of Dynasty Warriors 6, the characters who were given new weapons and move-lists will be like so in this game as well. But otherwise in terms of new historic non-generic characters, Meng Huo has reawakened his tribe and has come back looking thrice as huge and ready for some action. This time carrying a huge pillar which he likely pulled out from his homeland wishing to smack some stupid grunts on the head with, in both a serious and punishing style. Or even with a more comical approach, summoning a giant mushroom from the ground which spins and fires spore pellets. Remembering the fact that DW6 featured two special attacks for each character (now there's 4 slots that you will need to buy to fill), in his case one of his looking extremely cruel to witness. One thing is for sure, this guy not being one you want to be rivals with due to his move-list and physical presence. And as other added bonuses, Empires gives his land some time and BGM, along with other historical places through interpretations via playable maps. Not forgetting Dynasty Warriors 6: Empires will, as a first, give customers DLC (download-able content) costumes and even BGM's through PSN and Xbox Live. Also if you haven't forgotten the background music will be more of use here due to the fact Empires allows you to choose your music track pre-battle. A few new BGM's will be in the game, though, spanning through the series giving 150 music pieces.

    Another new feature is having the ability to edit the ending this time around. But in order to do so you must complete the mode.

    There's the Encyclopedia which enlists what historically happened and gives a more honest view on the many faces found in Empires. And there's the Visual Database which is the new name for the Gallery from past titles. Brand new music plays here, though the main purpose, showing off character art (up to 4 per char) of never-before-seen poses. However, I'm sure you will be excited to learn that you can actually buy these now, as well. And if you've been following the series, you'll likely know there's the voice tests and specific character quotes within this mode. This includes the generic officers as well.

    That's it for the Dynasty Warriors 6: Empires preview. From just watching the opening to completing your first Empire mode, I'm sure you'd agree it's a step forward for Dynasty Warriors in the sense you will know what you're doing and how much control you have. Vital for this specific series of games.
    :
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  10. #110
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    I cant wait for this game as DW6 clones stopped me from playing it, i hope theres none in this aswel and this CAW as littledragon describes it sounds awsome.

    They also should Zhu Rong back now Meng Huo`s in it.

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