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Thread: DWG2 Skills List

  1. #1
    Join Date
    Sep 2008
    Location
    Australia
    Posts
    1,138

    Default DWG2 Skills List

    I thought about putting up a list of all the Gundams and the skills that you can get from them...so here it is, but for now all I can be bothered to do is the Class 1 suits...so from Gundam to the Musha Gundams

    Skills List - Class 1
    Gundam
    -Piercing Shot
    -Sky Eye
    -Heat Up
    -Head Shot

    Zaku II (Char)
    -Leadership
    -Range Enhance
    -Beginner’s Faux Pas
    -Fighting Instinct

    Gelgoog (Char)
    -Spirit Surge
    -KO
    -High Magnetism
    -Ace Pilot

    Gundam Mk II
    -Parry
    -Customize
    -Hate To Lose
    -High Tension

    Z Gundam
    -Shock Wave
    -Barrage Shot
    -Heat Up
    -Head Shot

    Hyaku Shiki
    -Piercing Shot
    -Barrage Shot
    -Hate To Lose
    -Overdrive

    Gundam Mk II (Titans)
    -Spirit Surge
    -Sky Eye
    -Heat Up
    -Overdrive

    The O
    -Shock Wave
    -Sky Eye
    -High Magnetism
    -Ace Pilot

    Qubeley
    -Leadership
    -Barrage Shot
    -Heat Up
    -Ace Killer

    ZZ Gundam
    -Piercing Shot
    -Pilot Sense
    -Worthy Opponent
    -Fortune

    Qubeley Mk II (Puru)
    -Piercing Shot
    -Self Suggestion
    -High Magnetism
    -One Man Army

    Qubeley Mk II (Puru Two)
    -Shock Wave
    -Temptation
    -Hate To Lose
    -High Tension

    Nu Gundam
    -Leadership
    -Range Enhance
    -Hate To Lose
    -High Tension

    Sazabi
    -Parry
    -Sky Eye
    -Heat Up
    -One Man Army

    Gundam F91
    -Piercing Shot
    -Pilot Sense
    -Jamming
    -One Man Army

    V2 Gundam
    -Parry
    -Customise
    -Heat Up
    -Ace Pilot

    Burning Gundam
    -Shock Wave
    -Pilot Sense
    -School of Master Asia
    -Serene Mind

    Master Gundam
    -Spirit Surge
    -Range Enhance
    -School of Master Asia
    -DG Cells

    Wing Gundam Zero
    -Parry
    -Sky Eye
    -Worthy Opponent
    -High Tension

    Gundam Epyon
    -Spirit Surge
    -Range Enhance
    -High Magnetism
    -Fighting Instinct

    Turn A Gundam
    -Parry
    -KO
    -Moonrace
    -Overdrive

    Strike Freedom Gundam
    -Piercing Shot
    -Sky Eye
    -Hate to Lose
    -Ace Pilot

    Infinite Justice Gundam
    -Leadership
    -Customise
    -Heat Up
    -Overdrive

    Destiny Gundam
    -Shock Wave
    -Range Enhance
    -Beginner’s Faux Pas
    -One Man Army

    Musha Gundam
    -Parry
    -Range Enhance
    -High Magnetism
    -DG Cells

    Musha Gundam Mk II
    -Leadership
    -Worthy Opponent
    -Jamming
    -Serene Mind

  2. #2
    Join Date
    May 2009
    Location
    United States
    Posts
    52

    Default

    Its things like this that make me want to make a youtube video of the mobile suit lab. Probably will do it monday night when I get my awesome camera back from the gf.

    Nice job and work though phoenix, but I don't understand how ppl just can't go through the mobile suit list in the lab.... its right there.... for all the suits....

    Anyways nice.

  3. #3

    Default

    hehehe, I like one of the SKILLS is "JAMMING"-

  4. #4
    Join Date
    May 2009
    Location
    Italy
    Posts
    276

    Default

    Nice! This will come in handy when I get around to playing the JAP version

  5. #5
    Join Date
    Sep 2008
    Location
    Australia
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    Default

    Yeah...well, the way I was actually going to set this whole thing out, was have the list of skills, with all the mobile suits that have those skills underneath, so it makes it easier to find the skills, so its not just that obvious list that everyone can see in the game ^^

  6. #6
    Join Date
    Apr 2009
    Location
    United Kingdom
    Posts
    52

    Default

    hate to loose is surprisingly handy. i never respected how much i won duels or how often i came by thm but god!! doubel attack power really helps to top enemies off after thy leave openings.

  7. #7
    Join Date
    Sep 2008
    Location
    Australia
    Posts
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    Default

    Quote Originally Posted by mp99 View Post
    hate to loose is surprisingly handy. i never respected how much i won duels or how often i came by thm but god!! doubel attack power really helps to top enemies off after thy leave openings.
    Exactly, because in that 15 seconds, you have free range as to what attacks you can do, due to their power-down status at the time.

    It is very useful for those harder levels as well, when you have a really strong SP attack, after winning the deadlock, just let that loose, and you can take out most of a large crowd, and it you aim it at the enemy pilot for most of the time, it should defeat them as well, so it just a really effective skill to have

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